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Lottery Odds Calculator

Enter your lottery rules to calculate jackpot odds, prize-tier probabilities, 1 in X chances, expected value, and at least one win for multiple tickets.

This is an educational probability tool, not a recommendation to buy tickets. Prizes are treated as fixed values you enter; real lotteries may vary.

Preset examples: Loto 6 / Loto 7 / Mini Loto / Powerball (custom rules supported)

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Inputs

  1. Choose a preset or switch to Custom and enter the draw rules.
  2. Review jackpot and prize-tier conditions before comparing 1 in X odds.
  3. Optional: enter ticket price and prizes to estimate expected value.

Notation: M is the pool size, K is how many numbers are picked, B is the number of bonus numbers, and m is tickets per draw.

Rule (format A)

Total outcomes:

Results

Chance to win (any tier)
Multi-ticket target
Chance of ≥1 win with m tickets
Tickets needed for 50/90/99%
50%: / 90%: / 99%:

Prize tiers

If tiers overlap, the first matching row wins.
Name Condition Probability Odds Prize (optional) Include in EV

Expected value (EV)

Prizes are treated as fixed values you enter. If a prize is blank, that tier is excluded from EV.

Expected payout per ticket
EV (expected profit)
Return rate
EV breakdown (p × prize)
TierpPrizep×prize

Simulation (optional)

TierTheory pSim p|error|Count
Main-match histogram (sim)
Match countCountp

Share

If the URL becomes too long (many custom tiers), download CSV instead.

How to interpret the results (with an example)

Example: 6 from 49 (jackpot)

A single-ticket jackpot probability is 1/C(49,6) = 1/13,983,816 ≈ 0.00000715%. With 10 independent random tickets, 1 − (1 − 1/13,983,816)^10 ≈ 0.0000715%.

Common pitfalls

References

How to read lottery odds

Enter the game rules first: pool size, picks, bonus rules, ticket price, and prize tiers. The calculator converts those rules into exact combinations, reciprocal odds, at-least-one-win probability, expected value, and return rate.

How it works

Jackpot and tier odds come from combinations such as C(M, K). Buying more independent tickets changes at-least-one probability with 1 - (1 - p)^m, but it does not make any single ticket more likely to win.

When to use

Use this page to compare game formats, explain "1 in X" odds, estimate expected value from prize tables, or show why jackpot size and winner splits matter.

Common mistakes to avoid

See also

FAQ

How do I compute the jackpot probability?

For a lotto-style game (pick K from M), jackpot odds are typically 1 / C(M, K).

How does a bonus number affect the odds?

Bonus tiers depend on both the main-match count t and bonus-match count s. This tool computes P(t,s) exactly from combinations.

What does “1 in X” mean?

It is the inverse probability 1/p, shown as an intuitive approximation (“about one win per X tickets”).

How do I compute “at least one win” when buying m tickets?

Use 1 − (1 − p)^m, where p is the probability of the target event (any win or a specific tier).

What is expected value (EV) / return rate?

EV per ticket is Σ(p_i·prize_i) − price. Return rate is Σ(p_i·prize_i) / price when price > 0.

Can I use this when prizes vary each draw?

Yes, but enter a fixed prize amount for estimation. Real payouts can vary due to jackpot changes and winner splits.

What does the simulation seed do?

A seed makes the simulation reproducible.

Related

How it’s calculated

  • Format A: exact counts from combinations (hypergeometric-style counting).
  • At least one: 1 − (1 − p)^m (independent random tickets).
  • Target tickets: m ≥ log(1−target)/log(1−p).
  • Simulation uses a deterministic PRNG with optional seed.