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Lottery odds & probability calculator (EV, jackpot, 1 in X)

Calculate lottery winning odds by prize tier, then compare jackpot chance, 1 in X, EV, and multi-ticket outcomes in one place.

Everything runs locally in your browser (no sign-in). Prizes are treated as fixed values you enter (real lotteries may vary).

Preset examples: Loto 6 / Loto 7 / Mini Loto / Powerball (custom rules supported)

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Inputs

  1. Choose a preset (or switch to Custom).
  2. Review or edit prize tiers.
  3. (Optional) Enter prizes to estimate EV.

Rule (format A)

Total outcomes:

Results

Chance to win (any tier)
Multi-ticket target
Chance of ≥1 win with m tickets
Tickets needed for 50/90/99%
50%: / 90%: / 99%:

Prize tiers

If tiers overlap, the first matching row wins.
Name Condition Probability Odds Prize (optional) Include in EV

Expected value (EV)

Prizes are treated as fixed values you enter. If a prize is blank, that tier is excluded from EV.

Expected payout per ticket
EV (expected profit)
Return rate
EV breakdown (p × prize)
TierpPrizep×prize

Simulation (optional)

TierTheory pSim p|error|Count
Main-match histogram (sim)
Match countCountp

Share

If the URL becomes too long (many custom tiers), download CSV instead.

How to interpret the results (with an example)

Example: 6 from 49 (jackpot)

A single-ticket jackpot probability is 1/C(49,6) = 1/13,983,816 ≈ 0.00000715%. With 10 independent random tickets, 1 − (1 − 1/13,983,816)^10 ≈ 0.0000715%.

Common pitfalls

References

How to use this calculator effectively

This guide helps you use Lottery odds & probability calculator (EV, jackpot, 1 in X) in a repeatable way: define a baseline, change one variable at a time, and explain each output using explicit assumptions before sharing results.

How it works

The calculator applies deterministic formulas to your input values and only rounds at the final display layer. This makes it useful for comparative analysis: keep one scenario as a baseline, then vary assumptions and measure the delta in both absolute terms and percentage terms. If a change appears too large or too small, verify units, period conventions, and sign direction before interpreting the result.

When to use

Use this page when you need a fast planning estimate, a classroom check, or a reproducible scenario that teammates can review. It is most effective at the decision-prep stage, where you need to compare options quickly and decide which assumptions deserve deeper modeling or external validation.

Common mistakes to avoid

Interpretation and worked example

Start with a baseline case and save that output. Next, edit one assumption to reflect your realistic alternative, then compare both the direction and size of change. If the direction matches domain intuition and magnitude is plausible, your setup is likely coherent. If not, check hidden defaults, unit conversions, boundary conditions, and date logic before drawing conclusions.

See also

FAQ

How do I compute the jackpot probability?

For a lotto-style game (pick K from M), jackpot odds are typically 1 / C(M, K).

How does a bonus number affect the odds?

Bonus tiers depend on both the main-match count t and bonus-match count s. This tool computes P(t,s) exactly from combinations.

What does “1 in X” mean?

It is the inverse probability 1/p, shown as an intuitive approximation (“about one win per X tickets”).

How do I compute “at least one win” when buying m tickets?

Use 1 − (1 − p)^m, where p is the probability of the target event (any win or a specific tier).

What is expected value (EV) / return rate?

EV per ticket is Σ(p_i·prize_i) − price. Return rate is Σ(p_i·prize_i) / price when price > 0.

Can I use this when prizes vary each draw?

Yes, but enter a fixed prize amount for estimation. Real payouts can vary due to jackpot changes and winner splits.

What does the simulation seed do?

A seed makes the simulation reproducible.

Related

How it’s calculated

  • Format A: exact counts from combinations (hypergeometric-style counting).
  • At least one: 1 − (1 − p)^m (independent random tickets).
  • Target tickets: m ≥ log(1−target)/log(1−p).
  • Simulation uses a deterministic PRNG with optional seed.